Do you have any designers volunteering at your church? I unwittingly set one up for failure by not spelling out the only two approaches that can lead to success. Make sure whoever is working with your creative talent reads Seth Godin’s “A Clean Sheet of Paper” post before the next assignment comes up (and follow these rules below). He totally nails the unfair situation that volunteer artists often find themselves in of trying to guess what the church leaders want without any real guidance.
If you don’t spell out a strategic vision for the assignment and offer some guidelines then Seth correctly states that “you have an obligation to use what you get, because your choice was hiring this person, not in judging the work you got when you didn’t have the insight to give them clear direction in the first place.”
The Set Up
I brought in a new volunteer who was a professional graphic designer for what seemed like the perfect first assignment: coming up with a logo for a series of new events that would take place over 10 months. No legacy issues, the design didn’t have to last forever and it was a quick turnaround. Just go to this meeting, find out what they want and crank out a great logo.
A few weeks later I received an email with the new logo. But it wasn’t a PSD, EPS or even a JPG. It was a Word document with an image consisting of WordArt text and a Microsoft drawing object.
Maybe it was just a draft I thought. No, the committee decided they didn’t like the professional’s first draft so they literally took matters into their own hands without getting back to her.
At this point I had one understandably upset designer and a low resolution graphic that wasn’t going to show up well on a website or on a sweatshirt. Fortunately, another friend who’s an artist reverse engineered the WordArt into something scalable. It wasn’t easy, but we did it and learned some lessons along the way.
Rules for Working with Church Creative Types
- Explain in writing the purpose of the design, how it fits into your church’s strategy, the goals for the project and what you hope to communicate.
- Figure out ahead of time what you want. Find examples from other churches or even other industries that catch your eye. Identify some that you hate. Provide these up front.
- Agree on the review and submission process up front. Are you getting three comps and two rounds of edits? Who has a say? This should be as small a group as possible. Their evaluation should be in light of the first two points.
- Be honest. Does the pastor have veto power? Don’t waste the designer’s time with the committee if the decision-making power doesn’t truly reside there.
- Agree on a timetable up front for deliverables and decisions.
- Keep the right perspective. Your logo is ultimately serving a higher purpose. It’s not an end in itself.
- Determine ahead of time who “owns” the final product, whether a creative commons license or copyright is appropriate, and how you’ll attribute credit.
You’ve probably run into these challenges. So what works at your church? Share your tips in the comments.